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Brad Grantham at Applied Conjecture can
bring a wide range of experience to your product including 3D
object management,
real-time scene techniques, high-quality shading including
photorealism and non-photorealism, and more! My resources include:
- Five years of presentations as part of the SIGGRAPH "Advanced
Rendering Techniques with OpenGL" course, and many years of OpenGL
research, use, and advocacy
- Research, design, and implementation of portions of Silicon Graphics'
scene toolkits including Cosmo 3D and the Fahrenheit Scene Graph
- Experience with IRIS Performer, OpenGL Optimizer, Open Inventor,
and Data Explorer
- Research and implementation into high-quality offline rendering
methods including ray-tracing and advanced rasterization
- Industry experience adapting batch offline rendering to interactive
OpenGL
- A wealth of experience gathering hardware and software requirements
for rendering and system design
- Well-placed and well-informed contacts within the industry including
commodity and workstation graphics hardware manufacturers, digital content
creation software, and computer graphics imagery production houses.
- University experience teaching engineering students how to use C and
OpenGL, hands-on, with the goal of creating and understanding interactive
3D programs
In addition, I have made available the source code for the
Applied Conjecture Triangle Consolidator library.
With this toolkit you can consolidate independent triangles into strips
and fans using a robust, efficient, effective, and scalable solution
for free!
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